No offense to the guy personally but how in the heck is Roach a first team selection? Who votes on this? Roach is not better than RJ Davis, Kihei, or Reece… Reece stealing the ball from him last year from behind and getting the and one was a priceless moment. Hope we see that again.
May not be popular, but I don’t think we are going to see dramatic changes in Reece’s game. My question is: Would Reece doing a few things a little bit better rise to the level of a break-out? I lean toward yes, particularly if he upped his offensive usage.
If Reece did NOTHING better (i.e., same % stats), but upped his usage from ~16% to about 20%, I think that would qualify as a dramatic change.
(but my fear is Reece capping his own usage because he doesn’t trust his own skills enough. If that’s a “trust in himself” issue, then it’s easily solved, but if it’s “I’m not taking shots / drives I know I can’t convert” then the issue resolves only if he does improve substantially, and that’s a tougher case)
What do you mean by usage? Taking more shots/ chances etc? I think an extra turnover or so per game would be a good sign for Reece!!s usage. Needs to take more chances and force the issue some
Percentage of possessions used (%Poss): A measure of personal possessions used while the player is on the court. Simply assigns credit or blame to a player when his actions end a possession, either by missing a shot that isn’t rebounded by the offense or committing a turnover. 20% is average, and 25% indicates a go-to guy. 15% is a player with a limited role in the offense. Higher values do not indicate a player is better, merely that he is more involved in the offense. It’s almost impossible to get to 30% in the college game, although Vermont’s Taylor Coppenrath did so in 2004 and 2005. It is difficult to combine high possession usage with high offensive rating.
Percentage of shots taken (%Shots): This is the percentage of a team’s shots taken, while the player is on the court. This is a pretty good proxy for %Poss, and significantly easier to calculate. It is PlayerFGA / (%Min * TeamFGA).